YOUTH LEVEL 2 TEST
TO ADVANCE FROM Youth level 2 to level 3
Looking for a different test? Click HERE.
Students can schedule a test online or with the Head Coach of their choosing (Kim or Chad) whenever they feel ready to advance. The cost to schedule a test is $20. This test fee is due at the time of scheduling and is non-refundable.
Schedule your test online HERE.
If those test times do not fit your schedule, talk with your coach or contact us to find a more suitable time. Directly following your Level 1 class is a great time to test!
Each skill is scored from 0 to 10 points. In order to advance, students must accumulate a minimum of 120 points out of 200 total points, this equates to an average score of 6 or better on each skill.
STRENGTH & CONDITIONING QUALIFIER
In order to qualify to take the skills portion of the test, students must demonstrate the following strength movements with perfect form:
10 DEAD-STOP PUSH UPS
Keep Body Straight
Lift hands off the ground at the bottom
3 PULL UPS
Chin Above Bar
Full Extension at the Bottom
3 DEPTH DROPS
Drop from 2.5’ to floor, then immediately jump over the Gengar trapezoid
The provided video demonstration shows a drop from 3’, then over a 2.5’ trapezoid. The skill remains the same, but the obstacles will be different for the test.
After a student has demonstrated the required strength elements, they move on to the skills portion. Students must perform these challenges adequately before advancing to Level 3.
CLIMB 6’ BOX
Wall run to a half cat, then use a level 2 or better top out to stand up on top of the 6’ box.
The provided video demonstration shows a climb onto a 7’ box. The skill remains the same, but the obstacle will be different for the test.
From the green cat grab hold, dyno using a euro-step to the red hold.
The provided video demonstration shows two euro-step dynos up, and two drop-dynos. A single euro-step dyno to the red is all that is required for this test.
Against a wall, perform a handstand, turn 180° on your hands, then control yourself back to the ground.
The provided video demonstration shows a tuck up to handstand, a full 360° turn, and a straddle down. This full combo is not required for this test.
Front Flip Timer
Perform a dive roll over the wedge mat to a red mat.
Dive Roll/Front Flip Timer (This video shows this skill being done over a 4’ tall obstacle, the requirement for Youth students is only about 2.5’.)
Back Flip Timer
Perform a back roll off the 7’ box to port-a-pit mats.
Side Flip Timer
Perform a sideflip timer to port-a-pit mats.
Perform a devil-side timer onto port-a-pit mats.
Push Gainer Timer
Perform a push gainer timer onto port-a-pit mats.
PARKOUR SHOULDER ROLL
Starting on top of the bathrooms, drop down safely (slide to cat, vault, jump, etc) to a shoulder roll on the floor.
Perform a dash vault over the 3’ green beam, then a kong vault over the green beam.
The provided video demonstration shows a dash vault to plyo on a tire to a kong vault precision on a second tire. The footwork on the tires is not required, just the vaults over the beams.
VAULT TO PK SHOULDER ROLL
Perform two different vaults of your choice to a Parkour shoulder roll starting on the green wall, vaulting over the blue wall, then rolling on the red puzzle mats.
Lache to a precision to a tire placed no closer than body-length away.
The provided video demonstration shows this skill being done to a trapezoid. The technique remains the same, but the obstacle is different.
Perform a reverse vault over a 2.5’ obstacle.
The provided video demonstration shows this skill being done over a 3’ tall obstacle.
Balance across the 10’ bar connecting the black box to the red wall with full control. (Mats allowed)
TIC-TACS & CAT-BACKS
Demonstrate proper tic-tac, and proper cat-back techniques.
The provided video demonstration shows an example of a tic-tac and a cat-back, but this exact example is more than is required for this test.
Demonstrate an understanding of proper 360 underbar technique.
The provided video demonstration shows the full move being performed. All that is required for this test is demonstration enough that we are confident the technique is understood. Hand placement, spin direction, and body orientation are the primary things we are watching for.
On the portal wall, demonstrate a wall spin.
The provided demonstration shows this move being performed on the sonic wall. The portal wall’s angle is much less than the sonic wall.
On the precision trainer, demonstrate round 12 of the precision game.